![]() ![]() ![]() ![]() There will be a bigger difference in power between your regular-use attacks and your expensive show-stopper ones. You’ll likely have many more powers than you could put to use at any given time, and so instead of waiting for cooldowns you’ll be managing endurance use, prioritizing threats, supporting your teammates, and looking for opportune moments to use your big guns. (As in: Don’t squander your big explosive attack on the guy who’s a sneeze away from death.) As you climb the leveling ladder, using your powers becomes more complex. Battles are simple and the only thing you have to worry about is not doing anything obviously foolish with them. (Whew!)Įarly in the game you’ll spend lots of time waiting for one of your two or three powers to recover so you can fire it off again. (For example, “Hover” is astoundingly useless once you have “Fly”.) So, you won’t actually have to hot-key 25 powers. ( Edit: As someone else points out below, this only holds true until level 30 or so.) Which means by level 50 you’ll have over 25 a crapload of powers! Thankfully, some of those will be always-on “passive” powers, and some of those will be travel powers, and some of those will be annoying prerequisites that you took simply to gain access to the powers you were interested in. You start off with just a couple of powers, and gain a new one at every even level. Using one costs “endurance”, the universal energy that powers all super-abilities. Generally, the more potent the attack, the longer the cooldown. Like most MMO games, you have powers which operate on a cooldown timer. Ha ha! Loitering villains are no match for Fullmetal Jackie! Die, misanthropes! ![]()
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